Unreal Game Design
Teens
13 - 17
$675
About the Course
Unreal Engine is one of the most powerful real-time creation tools in the world, driving everything from AAA games to blockbuster films, virtual production, architecture, and immersive VR. In this camp, students will explore the fundamentals of Unreal Engine 5, learning the core systems that make professional 3D worlds and gameplay come to life. Students will design their own Only Up-style vertical platformer and First-person survival horror, mastering key tools such as level design workflows, landscape and mesh editing, physics components, lighting systems, and Blueprints, Unreal's industry-standard visual scripting system. They will create moving platforms, jump mechanics, checkpoints, hazards, and interactive elements, learning how to script gameplay logic and tune player movement for a satisfying, skill-based challenge. Throughout the week, they will apply fundamental game design concepts (iteration, testing, and refinement) and use Epic Games’ AI Developer Assistant to accelerate learning, generate ideas, and troubleshoot challenges. By the end of camp, students will have designed, scripted, and built their own playable projects in Unreal Engine 5, gaining confidence with one of the most advanced engines in the industry.
Objectives
Navigate Unreal Engine 5’s interface and tools within its three-dimensional workflow
Design levels using simple shapes, assets, and layout planning techniques
Develop core gameplay mechanics using Blueprints (visual node-based programming)
Apply core game design principles to iterate and refine, while leveraging AI-assisted tools to enhance creativity and problem-solving
Gather, analyze, and implement feedback from playtesting sessions
Software



Your Pilot

Bryan
Bryan is a game designer and educator with experience guiding students through professional gaming and audio tools such as Unreal Engine, GameMaker Studio, and Ableton Live. With expertise in game design, development, and sound design he introduces learners to professional workflows while keeping lessons approachable and fun. He encourages experimentation, problem-solving, and iteration as students design and refine interactive media projects.

